POGO – Life of an Online Game – Act 2
Life of an Online Game Act 2: Game Design. Todd, Creative Director at Pogo.com discusses the design and the mechanics of Pogos online games. Meet key players at POGO and learn how fun online games are made, from concept to release with Pogos Life of an Online Game series.
Ragnarok Online: Game Image Song
Ragnarok Online: Game Image Song
Voice Changing in Online Games, VoIP, Multimedia
Now you can add voice changing to online games, game chat clients, instant messaging, voip, and multimedia programs conveniently with morphvox Pro. This tutorial will show you how to add voice changing to games such as World of Warcraft, Lord of the Rings Online, Counter Strike, Second Life. You can also work directly with chat clients such as Ventrilo, teamspeak and xfire. In addition, morphvox Pro can connect to voip solutions such as Skype, Yahoo IM, MSN and more. Multimedia applications such as iclone, Camtasia, Sony Sound Forge, Audacity, SAM Broadcaster can benefit from voice changing capabilities. Visit www.screamingbee.com for more information.
Game Development Essentials: Online Game Development
- ISBN13: 9781418052676
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product DescriptionWith an innovative business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long term success with Massively Multiplayer Online Games (MMOG) to. This book takes a significant turn from the books and precious traditional game development by MMOG development as a complex, multifaceted, service-oriented businesses, rather than solely on technical, artistic or technical design. Result. . . More>>
Game Development Essentials: Online Game Development
Play Between Worlds: Exploring Online Game Culture
- ISBN13: 9780262512626
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product descriptionIn Play between Worlds, TL Taylor examines multiplayer gaming life as it slip at the boundaries, gaps lived, as a player in and out of complex social networks that cross online and offline space. Taylor is the common assumption that playing computer games, isolation and alienation of youth activities of solitary practice. Massively Multiplayer Online Games (MMOG), in which thousands of players to participate in a virtual world game in t. really. . More>>
Play Between Worlds: Exploring Online Game Culture
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